Files
EPANET/src/rules.c
2019-12-07 21:16:58 -05:00

1363 lines
35 KiB
C

/*
******************************************************************************
Project: OWA EPANET
Version: 2.2
Module: rules.c
Description: implements rule-based controls
Authors: see AUTHORS
Copyright: see AUTHORS
License: see LICENSE
Last Updated: 05/15/2019
******************************************************************************
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "types.h"
#include "funcs.h"
#include "hash.h"
#include "text.h"
#ifdef _WIN32
#define snprintf _snprintf
#endif
enum Rulewords {
r_RULE,
r_IF,
r_AND,
r_OR,
r_THEN,
r_ELSE,
r_PRIORITY,
r_ERROR
};
char *Ruleword[] = {w_RULE, w_IF, w_AND, w_OR,
w_THEN, w_ELSE, w_PRIORITY, NULL};
enum Varwords {
r_DEMAND,
r_HEAD,
r_GRADE,
r_LEVEL,
r_PRESSURE,
r_FLOW,
r_STATUS,
r_SETTING,
r_POWER,
r_TIME,
r_CLOCKTIME,
r_FILLTIME,
r_DRAINTIME
};
char *Varword[] = {w_DEMAND, w_HEAD, w_GRADE, w_LEVEL, w_PRESSURE,
w_FLOW, w_STATUS, w_SETTING, w_POWER, w_TIME,
w_CLOCKTIME, w_FILLTIME, w_DRAINTIME, NULL};
enum Objects {
r_JUNC,
r_RESERV,
r_TANK,
r_PIPE,
r_PUMP,
r_VALVE,
r_NODE,
r_LINK,
r_SYSTEM
};
char *Object[] = {w_JUNC, w_RESERV, w_TANK, w_PIPE, w_PUMP,
w_VALVE, w_NODE, w_LINK, w_SYSTEM, NULL};
// NOTE: place "<=" & ">=" before "<" & ">" so that findmatch() works correctly.
enum Operators { EQ, NE, LE, GE, LT, GT, IS, NOT, BELOW, ABOVE };
char *Operator[] = {"=", "<>", "<=", ">=", "<", ">",
w_IS, w_NOT, w_BELOW, w_ABOVE, NULL};
enum Values { IS_NUMBER, IS_OPEN, IS_CLOSED, IS_ACTIVE };
char *Value[] = {"XXXX", w_OPEN, w_CLOSED, w_ACTIVE, NULL};
// Local functions
static void newrule(Project *);
static int newpremise(Project *, int);
static int newaction(Project *);
static int newpriority(Project *);
static int evalpremises(Project *, int);
static int checkpremise(Project *, Spremise *);
static int checktime(Project *, Spremise *);
static int checkstatus(Project *, Spremise *);
static int checkvalue(Project *, Spremise *);
static int onactionlist(Project *, int, Saction *);
static void updateactionlist(Project *, int, Saction *);
static int takeactions(Project *);
static void clearactionlist(Rules *);
static void clearrule(Project *, int);
static void writepremise(Spremise *, FILE *, Network *);
static void writeaction(Saction *, FILE *, Network *);
static void getobjtxt(int, int, char *);
static void gettimetxt(double, char *);
void initrules(Project *pr)
//--------------------------------------------------------------
// Initializes rule base.
//--------------------------------------------------------------
{
pr->rules.RuleState = r_PRIORITY;
pr->rules.LastPremise = NULL;
pr->rules.LastThenAction = NULL;
pr->rules.LastElseAction = NULL;
pr->rules.ActionList = NULL;
pr->network.Rule = NULL;
}
void addrule(Parser *parser, char *tok)
//--------------------------------------------------------------
// Updates rule count if RULE keyword found in line of input.
//--------------------------------------------------------------
{
if (match(tok, w_RULE)) parser->MaxRules++;
}
void deleterule(Project *pr, int index)
//-----------------------------------------------------------
// Deletes a specific rule
//-----------------------------------------------------------
{
Network *net = &pr->network;
int i;
Srule *lastRule;
// Free memory allocated to rule's premises & actions
clearrule(pr, index);
// Shift position of higher indexed rules down one
for (i = index; i <= net->Nrules - 1; i++)
{
net->Rule[i] = net->Rule[i + 1];
}
// Remove premises & actions from last (inactive) entry in Rule array
lastRule = &net->Rule[net->Nrules];
lastRule->Premises = NULL;
lastRule->ThenActions = NULL;
lastRule->ElseActions = NULL;
// Reduce active rule count by one
net->Nrules--;
}
int allocrules(Project *pr)
//--------------------------------------------------------------
// Allocates memory for rule-based controls.
//--------------------------------------------------------------
{
Network *net = &pr->network;
int n = pr->parser.MaxRules + 1;
net->Rule = (Srule *)calloc(n, sizeof(Srule));
if (net->Rule == NULL) return 101;
return 0;
}
void freerules(Project *pr)
//--------------------------------------------------------------
// Frees memory used for rule-based controls.
//--------------------------------------------------------------
{
int i;
// Already freed
if (pr->network.Rule == NULL)
return;
for (i = 1; i <= pr->network.Nrules; i++) clearrule(pr, i);
free(pr->network.Rule);
pr->network.Rule = NULL;
}
int ruledata(Project *pr)
//--------------------------------------------------------------
// Parses a line from [RULES] section of input.
//--------------------------------------------------------------
{
Network *net = &pr->network;
Parser *parser = &pr->parser;
Rules *rules = &pr->rules;
int key, // Keyword code
err;
char **Tok = parser->Tok; // Tokenized line of a rule statement
// Exit if current rule has an error
if (rules->RuleState == r_ERROR) return 0;
// Find the key word that begins the rule statement
err = 0;
key = findmatch(Tok[0], Ruleword);
switch (key)
{
case -1:
err = 201; // Unrecognized keyword
break;
case r_RULE:
// Missing the rule label
if (parser->Ntokens != 2)
{
err = 201;
break;
}
net->Nrules++;
newrule(pr);
rules->RuleState = r_RULE;
rules->Errcode = 0;
break;
case r_IF:
if (rules->RuleState != r_RULE)
{
err = 221; // Mis-placed IF clause
break;
}
rules->RuleState = r_IF;
err = newpremise(pr, r_AND);
break;
case r_AND:
if (rules->RuleState == r_IF) err = newpremise(pr, r_AND);
else if (rules->RuleState == r_THEN || rules->RuleState == r_ELSE)
{
err = newaction(pr);
}
else err = 221;
break;
case r_OR:
if (rules->RuleState == r_IF) err = newpremise(pr, r_OR);
else err = 221;
break;
case r_THEN:
if (rules->RuleState != r_IF)
{
err = 221; // Mis-placed THEN clause
break;
}
rules->RuleState = r_THEN;
err = newaction(pr);
break;
case r_ELSE:
if (rules->RuleState != r_THEN)
{
err = 221; // Mis-placed ELSE clause
break;
}
rules->RuleState = r_ELSE;
err = newaction(pr);
break;
case r_PRIORITY:
if (rules->RuleState != r_THEN && rules->RuleState != r_ELSE)
{
err = 221;
break;
}
rules->RuleState = r_PRIORITY;
err = newpriority(pr);
break;
default:
err = 201;
}
// Set RuleState to r_ERROR if errors found
if (err)
{
rules->RuleState = r_ERROR;
rules->Errcode = err;
err = 200;
}
return err;
}
void ruleerrmsg(Project *pr)
//-----------------------------------------------------------
// Report a rule parsing error message
//-----------------------------------------------------------
{
Network *net = &pr->network;
Parser *parser = &pr->parser;
Rules *rules = &pr->rules;
int i;
char label[MAXMSG + 1];
char msg[MAXLINE + 1];
char **Tok = parser->Tok;
// Get text of error message
switch (rules->Errcode)
{
case 201: strcpy(msg, R_ERR201); break;
case 202: strcpy(msg, R_ERR202); break;
case 203: strcpy(msg, R_ERR203); break;
case 204: strcpy(msg, R_ERR204); break;
case 207: strcpy(msg, R_ERR207); break;
case 221: strcpy(msg, R_ERR221); break;
default: return;
}
// Get label of rule being parsed
if (net->Nrules > 0)
{
strncpy(label, t_RULE, MAXMSG);
strncat(label, " ", MAXMSG);
strncat(label, net->Rule[net->Nrules].label, MAXMSG);
}
else strncpy(label, t_RULES_SECT, MAXMSG);
// Write rule label and error message to status report
snprintf(pr->Msg, MAXMSG, "%s", msg);
strncat(pr->Msg, label, MAXMSG);
strncat(pr->Msg, ":", MAXMSG);
writeline(pr, pr->Msg);
// Write text of rule clause being parsed to status report
strcpy(msg, Tok[0]);
for (i = 1; i < parser->Ntokens; i++)
{
strncat(msg, " ", MAXLINE);
strncat(msg, Tok[i], MAXLINE);
}
writeline(pr, msg);
}
void adjustrules(Project *pr, int objtype, int index)
//-----------------------------------------------------------
// Adjusts rules when a specific node or link is deleted.
//-----------------------------------------------------------
{
Network *net = &pr->network;
int i, delete;
Spremise *p;
Saction *a;
// Delete rules that refer to objtype and index
for (i = net->Nrules; i >= 1; i--)
{
delete = FALSE;
p = net->Rule[i].Premises;
while (p != NULL && !delete)
{
if (objtype == p->object && p->index == index) delete = TRUE;
p = p->next;
}
if (objtype == r_LINK)
{
a = net->Rule[i].ThenActions;
while (a != NULL && !delete)
{
if (a->link == index) delete = TRUE;
a = a->next;
}
a = net->Rule[i].ElseActions;
while (a != NULL && !delete)
{
if (a->link == index) delete = TRUE;
a = a->next;
}
}
if (delete) deleterule(pr, i);
}
// Adjust all higher object indices to reflect deletion of object index
for (i = 1; i <= net->Nrules; i++)
{
p = net->Rule[i].Premises;
while (p != NULL)
{
if (objtype == p->object && p->index > index) p->index--;
p = p->next;
}
if (objtype == r_LINK)
{
a = net->Rule[i].ThenActions;
while (a != NULL)
{
if (a->link > index) a->link--;
a = a->next;
}
a = net->Rule[i].ElseActions;
while (a != NULL)
{
if (a->link > index) a->link--;
a = a->next;
}
}
}
}
void adjusttankrules(Project *pr)
//-----------------------------------------------------------
// Adjusts tank indices in rule premises.
//-----------------------------------------------------------
{
Network *net = &pr->network;
int i, njuncs;
Spremise *p;
njuncs = net->Njuncs;
for (i = 1; i <= net->Nrules; i++)
{
p = net->Rule[i].Premises;
while (p != NULL)
{
if (p->object == r_NODE && p->index > njuncs) p->index++;
p = p->next;
}
}
}
Spremise *getpremise(Spremise *premises, int i)
//----------------------------------------------------------
// Return the i-th premise in a rule
//----------------------------------------------------------
{
int count = 0;
Spremise *p;
p = premises;
while (p != NULL)
{
count++;
if (count == i) break;
p = p->next;
}
return p;
}
Saction *getaction(Saction *actions, int i)
//----------------------------------------------------------
// Return the i-th action from a rule's action list
//----------------------------------------------------------
{
int count = 0;
Saction *a;
a = actions;
while (a != NULL)
{
count++;
if (count == i) break;
a = a->next;
}
return a;
}
int writerule(Project *pr, FILE *f, int ruleIndex)
//-----------------------------------------------------------------------------
// Write a rule to an INP file.
//-----------------------------------------------------------------------------
{
Network *net = &pr->network;
Srule *rule = &net->Rule[ruleIndex];
Spremise *p;
Saction *a;
// Write each premise clause to the file
p = rule->Premises;
fprintf(f, "\nIF ");
while (p != NULL)
{
writepremise(p, f, net);
p = p->next;
if (p) fprintf(f, "\n%-5s", Ruleword[p->logop]);
}
// Write each THEN action clause to the file
a = rule->ThenActions;
if (a) fprintf(f, "\nTHEN ");
while (a != NULL)
{
writeaction(a, f, net);
a = a->next;
if (a) fprintf(f, "\nAND ");
}
// Write each ELSE action clause to the file
a = rule->ElseActions;
if (a) fprintf(f, "\nELSE ");
while (a != NULL)
{
writeaction(a, f, net);
a = a->next;
if (a) fprintf(f, "\nAND ");
}
// Write the rule's priority to the file
if (rule->priority > 0) fprintf(f, "\nPRIORITY %f", rule->priority);
return 0;
}
int checkrules(Project *pr, long dt)
//-----------------------------------------------------
// Checks which rules should fire at current time.
//-----------------------------------------------------
{
Network *net = &pr->network;
Times *time = &pr->times;
Rules *rules = &pr->rules;
int i;
int actionCount = 0; // Number of actions actually taken
// Start of rule evaluation time interval
rules->Time1 = time->Htime - dt + 1;
// Iterate through each rule
rules->ActionList = NULL;
for (i = 1; i <= net->Nrules; i++)
{
// If premises true, add THEN clauses to action list
if (evalpremises(pr, i) == TRUE)
{
updateactionlist(pr, i, net->Rule[i].ThenActions);
}
// If premises false, add ELSE actions to list
else
{
if (net->Rule[i].ElseActions != NULL)
{
updateactionlist(pr, i, net->Rule[i].ElseActions);
}
}
}
// Execute actions then clear action list
if (rules->ActionList != NULL) actionCount = takeactions(pr);
clearactionlist(rules);
return actionCount;
}
void newrule(Project *pr)
//----------------------------------------------------------
// Adds a new rule to the project
//----------------------------------------------------------
{
Network *net = &pr->network;
char **Tok = pr->parser.Tok;
Srule *rule = &net->Rule[net->Nrules];
strncpy(rule->label, Tok[1], MAXID);
rule->Premises = NULL;
rule->ThenActions = NULL;
rule->ElseActions = NULL;
rule->priority = 0.0;
pr->rules.LastPremise = NULL;
pr->rules.LastThenAction = NULL;
pr->rules.LastElseAction = NULL;
}
int newpremise(Project *pr, int logop)
//--------------------------------------------------------------------
// Adds new premise to current rule.
// Formats are:
// IF/AND/OR <object> <id> <variable> <operator> <value>
// IF/AND/OR SYSTEM <variable> <operator> <value> (units)
//---------------------------------------------------------------------
{
Network *net = &pr->network;
Parser *parser = &pr->parser;
Rules *rules = &pr->rules;
int i, j, k, m, r, s, v;
double x;
char **Tok = parser->Tok;
Spremise *p;
// Check for correct number of tokens
if (parser->Ntokens != 5 && parser->Ntokens != 6) return 201;
// Find network object & id if present
i = findmatch(Tok[1], Object);
if (i == r_SYSTEM)
{
j = 0;
v = findmatch(Tok[2], Varword);
if (v != r_DEMAND && v != r_TIME && v != r_CLOCKTIME) return 201;
}
else
{
v = findmatch(Tok[3], Varword);
if (v < 0) return (201);
switch (i)
{
case r_NODE:
case r_JUNC:
case r_RESERV:
case r_TANK:
k = r_NODE;
break;
case r_LINK:
case r_PIPE:
case r_PUMP:
case r_VALVE:
k = r_LINK;
break;
default:
return 201;
}
i = k;
if (i == r_NODE)
{
j = findnode(net, Tok[2]);
if (j == 0) return 203;
switch (v)
{
case r_DEMAND:
case r_HEAD:
case r_GRADE:
case r_LEVEL:
case r_PRESSURE:
break;
case r_FILLTIME:
case r_DRAINTIME:
if (j <= net->Njuncs) return 201;
break;
default:
return 201;
}
}
else
{
j = findlink(net, Tok[2]);
if (j == 0) return 204;
switch (v)
{
case r_FLOW:
case r_STATUS:
case r_SETTING:
break;
default:
return 201;
}
}
}
// Parse relational operator (r) and check for synonyms
if (i == r_SYSTEM) m = 3;
else m = 4;
k = findmatch(Tok[m], Operator);
if (k < 0) return 201;
switch (k)
{
case IS:
r = EQ;
break;
case NOT:
r = NE;
break;
case BELOW:
r = LT;
break;
case ABOVE:
r = GT;
break;
default:
r = k;
}
// Parse for status (s) or numerical value (x)
s = 0;
x = MISSING;
if (v == r_TIME || v == r_CLOCKTIME)
{
if (parser->Ntokens == 6) x = hour(Tok[4], Tok[5]) * 3600.;
else x = hour(Tok[4], "") * 3600.;
if (x < 0.0) return 202;
}
else if ((k = findmatch(Tok[parser->Ntokens - 1], Value)) > IS_NUMBER) s = k;
else
{
if (!getfloat(Tok[parser->Ntokens - 1], &x))
return (202);
if (v == r_FILLTIME || v == r_DRAINTIME) x = x * 3600.0;
}
// Create new premise structure
p = (Spremise *)malloc(sizeof(Spremise));
if (p == NULL) return 101;
p->object = i;
p->index = j;
p->variable = v;
p->relop = r;
p->logop = logop;
p->status = s;
p->value = x;
// Add premise to current rule's premise list
p->next = NULL;
if (rules->LastPremise == NULL) net->Rule[net->Nrules].Premises = p;
else rules->LastPremise->next = p;
rules->LastPremise = p;
return 0;
}
int newaction(Project *pr)
//----------------------------------------------------------
// Adds new action to current rule.
// Format is:
// THEN/ELSE/AND LINK <id> <variable> IS <value>
//----------------------------------------------------------
{
Network *net = &pr->network;
Parser *parser = &pr->parser;
Rules *rules = &pr->rules;
int j, k, s;
double x;
Saction *a;
char **Tok = parser->Tok;
// Check for correct number of tokens
if (parser->Ntokens != 6) return 201;
// Check that link exists
j = findlink(net, Tok[2]);
if (j == 0) return 204;
// Cannot control a CV
if (net->Link[j].Type == CVPIPE) return 207;
// Find value for status or setting
s = -1;
x = MISSING;
if ((k = findmatch(Tok[5], Value)) > IS_NUMBER) s = k;
else
{
if (!getfloat(Tok[5], &x)) return 202;
if (x < 0.0) return 202;
}
// Cannot change setting for a GPV
if (x != MISSING && net->Link[j].Type == GPV) return 202;
// Set status for pipe in case setting was specified
if (x != MISSING && net->Link[j].Type == PIPE)
{
if (x == 0.0) s = IS_CLOSED;
else s = IS_OPEN;
x = MISSING;
}
// Create a new action structure
a = (Saction *)malloc(sizeof(Saction));
if (a == NULL) return 101;
a->link = j;
a->status = s;
a->setting = x;
// Add action to current rule's action list
if (rules->RuleState == r_THEN)
{
a->next = NULL;
if (rules->LastThenAction == NULL)
{
net->Rule[net->Nrules].ThenActions = a;
}
else rules->LastThenAction->next = a;
rules->LastThenAction = a;
}
else
{
a->next = NULL;
if (rules->LastElseAction == NULL)
{
net->Rule[net->Nrules].ElseActions = a;
}
else rules->LastElseAction->next = a;
rules->LastElseAction = a;
}
return 0;
}
int newpriority(Project *pr)
//---------------------------------------------------
// Adds priority rating to current rule
//---------------------------------------------------
{
Network *net = &pr->network;
double x;
char **Tok = pr->parser.Tok;
if (!getfloat(Tok[1], &x)) return 202;
net->Rule[net->Nrules].priority = x;
return 0;
}
int evalpremises(Project *pr, int i)
//----------------------------------------------------------
// Checks if premises to rule i are true
//----------------------------------------------------------
{
Network *net = &pr->network;
int result;
Spremise *p;
result = TRUE;
p = net->Rule[i].Premises;
while (p != NULL)
{
if (p->logop == r_OR)
{
if (result == FALSE) result = checkpremise(pr, p);
}
else
{
if (result == FALSE) return (FALSE);
result = checkpremise(pr, p);
}
p = p->next;
}
return result;
}
int checkpremise(Project *pr, Spremise *p)
//----------------------------------------------------------
// Checks if a particular premise is true
//----------------------------------------------------------
{
if (p->variable == r_TIME ||
p->variable == r_CLOCKTIME) return (checktime(pr,p));
else if (p->status > IS_NUMBER) return (checkstatus(pr,p));
else return (checkvalue(pr,p));
}
int checktime(Project *pr, Spremise *p)
//------------------------------------------------------------
// Checks if condition on system time holds
//------------------------------------------------------------
{
Times *time = &pr->times;
Rules *rules = &pr->rules;
char flag;
long t1, t2, x;
// Get start and end of rule evaluation time interval
if (p->variable == r_TIME)
{
t1 = rules->Time1;
t2 = time->Htime;
}
else if (p->variable == r_CLOCKTIME)
{
t1 = (rules->Time1 + time->Tstart) % SECperDAY;
t2 = (time->Htime + time->Tstart) % SECperDAY;
}
else return (0);
// Test premise's time
x = (long)(p->value);
switch (p->relop)
{
// For inequality, test against current time
case LT:
if (t2 >= x) return (0);
break;
case LE:
if (t2 > x) return (0);
break;
case GT:
if (t2 <= x) return (0);
break;
case GE:
if (t2 < x) return (0);
break;
// For equality, test if within interval
case EQ:
case NE:
flag = FALSE;
if (t2 < t1) // E.g., 11:00 am to 1:00 am
{
if (x >= t1 || x <= t2)
flag = TRUE;
}
else
{
if (x >= t1 && x <= t2)
flag = TRUE;
}
if (p->relop == EQ && flag == FALSE) return (0);
if (p->relop == NE && flag == TRUE) return (0);
break;
}
// If we get to here then premise was satisfied
return 1;
}
int checkstatus(Project *pr, Spremise *p)
//------------------------------------------------------------
// Checks if condition on link status holds
//------------------------------------------------------------
{
Hydraul *hyd = &pr->hydraul;
char i;
int j;
switch (p->status)
{
case IS_OPEN:
case IS_CLOSED:
case IS_ACTIVE:
i = hyd->LinkStatus[p->index];
if (i <= CLOSED) j = IS_CLOSED;
else if (i == ACTIVE) j = IS_ACTIVE;
else j = IS_OPEN;
if (j == p->status && p->relop == EQ) return 1;
if (j != p->status && p->relop == NE) return 1;
}
return 0;
}
int checkvalue(Project *pr, Spremise *p)
//----------------------------------------------------------
// Checks if numerical condition on a variable is true.
// Uses tolerance of 0.001 when testing conditions.
//----------------------------------------------------------
{
Network *net = &pr->network;
Hydraul *hyd = &pr->hydraul;
int i, j, v;
double x, // A variable's value
tol = 1.e-3; // Equality tolerance
int Njuncs = net->Njuncs;
double *Ucf = pr->Ucf;
double *NodeDemand = hyd->NodeDemand;
double *LinkFlow = hyd->LinkFlow;
double *LinkSetting = hyd->LinkSetting;
Snode *Node = net->Node;
Slink *Link = net->Link;
Stank *Tank = net->Tank;
// Find the value being checked
i = p->index;
v = p->variable;
switch (v)
{
case r_DEMAND:
if (p->object == r_SYSTEM) x = hyd->Dsystem * Ucf[DEMAND];
else x = NodeDemand[i] * Ucf[DEMAND];
break;
case r_HEAD:
case r_GRADE:
x = hyd->NodeHead[i] * Ucf[HEAD];
break;
case r_PRESSURE:
x = (hyd->NodeHead[i] - Node[i].El) * Ucf[PRESSURE];
break;
case r_LEVEL:
x = (hyd->NodeHead[i] - Node[i].El) * Ucf[HEAD];
break;
case r_FLOW:
x = ABS(LinkFlow[i]) * Ucf[FLOW];
break;
case r_SETTING:
if (LinkSetting[i] == MISSING) return 0;
x = LinkSetting[i];
switch (Link[i].Type)
{
case PRV:
case PSV:
case PBV:
x = x * Ucf[PRESSURE];
break;
case FCV:
x = x * Ucf[FLOW];
break;
default:
break;
}
break;
case r_FILLTIME:
if (i <= Njuncs) return 0;
j = i - Njuncs;
if (Tank[j].A == 0.0) return 0;
if (NodeDemand[i] <= TINY) return 0;
x = (Tank[j].Vmax - Tank[j].V) / NodeDemand[i];
break;
case r_DRAINTIME:
if (i <= Njuncs) return 0;
j = i - Njuncs;
if (Tank[j].A == 0.0) return 0;
if (NodeDemand[i] >= -TINY) return 0;
x = (Tank[j].Vmin - Tank[j].V) / NodeDemand[i];
break;
default:
return 0;
}
// Compare value x against the premise
switch (p->relop)
{
case EQ: if (ABS(x - p->value) > tol) return 0; break;
case NE: if (ABS(x - p->value) < tol) return 0; break;
case LT: if (x > p->value + tol) return 0; break;
case LE: if (x > p->value - tol) return 0; break;
case GT: if (x < p->value - tol) return 0; break;
case GE: if (x < p->value + tol) return 0; break;
}
return 1;
}
void updateactionlist(Project *pr, int i, Saction *actions)
//---------------------------------------------------
// Adds rule's actions to action list
//--------------------------------------------------
{
Rules *rules = &pr->rules;
SactionList *actionItem;
Saction *a;
// Iterate through each action of Rule i
a = actions;
while (a != NULL)
{
// Add action to list if its link not already on it
if (!onactionlist(pr, i, a))
{
actionItem = (SactionList *)malloc(sizeof(SactionList));
if (actionItem != NULL)
{
actionItem->action = a;
actionItem->ruleIndex = i;
actionItem->next = rules->ActionList;
rules->ActionList = actionItem;
}
}
a = a->next;
}
}
int onactionlist(Project *pr, int i, Saction *a)
//-----------------------------------------------------------------------------
// Checks if action a from rule i can be added to the action list
//-----------------------------------------------------------------------------
{
Network *net = &pr->network;
int link, i1;
SactionList *actionItem;
Saction *a1;
// Search action list for link included in action a
link = a->link;
actionItem = pr->rules.ActionList;
while (actionItem != NULL)
{
a1 = actionItem->action;
i1 = actionItem->ruleIndex;
// Link appears in list
if (link == a1->link)
{
// Replace its action with 'a' if rule i has higher priority
if (net->Rule[i].priority > net->Rule[i1].priority)
{
actionItem->action = a;
actionItem->ruleIndex = i;
}
// Return indicating that 'a' should not be added to action list
return 1;
}
actionItem = actionItem->next;
}
// Return indicating that it's ok to add 'a' to the action list
return 0;
}
int takeactions(Project *pr)
//-----------------------------------------------------------
// Implements actions on action list
//-----------------------------------------------------------
{
Network *net = &pr->network;
Hydraul *hyd = &pr->hydraul;
Report *rpt = &pr->report;
Rules *rules = &pr->rules;
char flag;
int k, s, n;
double tol = 1.e-3, v, x;
Saction *a;
SactionList *actionItem;
n = 0;
actionItem = rules->ActionList;
while (actionItem != NULL)
{
flag = FALSE;
a = actionItem->action;
k = a->link;
s = hyd->LinkStatus[k];
v = hyd->LinkSetting[k];
x = a->setting;
// Switch link from closed to open
if (a->status == IS_OPEN && s <= CLOSED)
{
setlinkstatus(pr, k, 1, &hyd->LinkStatus[k], &hyd->LinkSetting[k]);
flag = TRUE;
}
// Switch link from not closed to closed
else if (a->status == IS_CLOSED && s > CLOSED)
{
setlinkstatus(pr, k, 0, &hyd->LinkStatus[k], &hyd->LinkSetting[k]);
flag = TRUE;
}
// Change link's setting
else if (x != MISSING)
{
switch (net->Link[k].Type)
{
case PRV:
case PSV:
case PBV:
x = x / pr->Ucf[PRESSURE];
break;
case FCV:
x = x / pr->Ucf[FLOW];
break;
default:
break;
}
if (ABS(x - v) > tol)
{
setlinksetting(pr, k, x, &hyd->LinkStatus[k],
&hyd->LinkSetting[k]);
flag = TRUE;
}
}
// Report rule action
if (flag == TRUE)
{
n++;
if (rpt->Statflag)
{
writeruleaction(pr, k, net->Rule[actionItem->ruleIndex].label);
}
}
// Move to next action on list
actionItem = actionItem->next;
}
return n;
}
void clearactionlist(Rules *rules)
//----------------------------------------------------------
// Clears memory used for action list
//----------------------------------------------------------
{
SactionList *nextItem;
SactionList *actionItem;
actionItem = rules->ActionList;
while (actionItem != NULL)
{
nextItem = actionItem->next;
free(actionItem);
actionItem = nextItem;
}
}
void clearrule(Project *pr, int i)
//-----------------------------------------------------------
// Clears memory used by a rule for premises & actions
//-----------------------------------------------------------
{
Network *net = &pr->network;
Spremise *p;
Spremise *pnext;
Saction *a;
Saction *anext;
p = net->Rule[i].Premises;
while (p != NULL)
{
pnext = p->next;
free(p);
p = pnext;
}
a = net->Rule[i].ThenActions;
while (a != NULL)
{
anext = a->next;
free(a);
a = anext;
}
a = net->Rule[i].ElseActions;
while (a != NULL)
{
anext = a->next;
free(a);
a = anext;
}
}
void writepremise(Spremise *p, FILE *f, Network *net)
//-----------------------------------------------------------------------------
// Write a rule's premise clause to an INP file.
//-----------------------------------------------------------------------------
{
char s_obj[20];
char s_id[MAXID + 1];
char s_value[20];
int subtype;
// Get the type name & ID of object referred to in the premise
if (p->object == r_NODE)
{
subtype = net->Node[p->index].Type;
getobjtxt(r_NODE, subtype, s_obj);
strcpy(s_id, net->Node[p->index].ID);
}
else if (p->object == r_LINK)
{
subtype = net->Link[p->index].Type;
getobjtxt(r_LINK, subtype, s_obj);
strcpy(s_id, net->Link[p->index].ID);
}
else
{
strcpy(s_obj, "SYSTEM");
strcpy(s_id, "");
}
// If premise has no value field, use its status field as a value
if (p->value == MISSING) strcpy(s_value, Value[p->status]);
// Otherwise get text of premise's value field
else
{
// For time values convert from seconds to hr:min:sec
switch (p->variable)
{
case r_CLOCKTIME:
case r_DRAINTIME:
case r_FILLTIME:
case r_TIME:
gettimetxt(p->value, s_value);
break;
default: sprintf(s_value, "%.4f", p->value);
}
}
// Write the premise clause to the file
fprintf(f, "%s %s %s %s %s", s_obj, s_id, Varword[p->variable],
Operator[p->relop], s_value);
}
void writeaction(Saction *a, FILE *f, Network *net)
//-----------------------------------------------------------------------------
// Write a rule's action clause to an INP file.
//-----------------------------------------------------------------------------
{
char s_id[MAXID + 1];
char s_obj[20];
char s_var[20];
char s_value[20];
int subtype;
subtype = net->Link[a->link].Type;
getobjtxt(r_LINK, subtype, s_obj);
strcpy(s_id, net->Link[a->link].ID);
if (a->setting == MISSING)
{
strcpy(s_var, "STATUS");
strcpy(s_value, Value[a->status]);
}
else
{
strcpy(s_var, "SETTING");
sprintf(s_value, "%.4f", a->setting);
}
fprintf(f, "%s %s %s = %s", s_obj, s_id, s_var, s_value);
}
void getobjtxt(int objtype, int subtype, char *objtxt)
//-----------------------------------------------------------------------------
// Retrieve the text label for a specific type of object.
//-----------------------------------------------------------------------------
{
if (objtype == r_NODE)
{
switch (subtype)
{
case JUNCTION: strcpy(objtxt, "JUNCTION"); break;
case RESERVOIR: strcpy(objtxt, "RESERVOIR"); break;
case TANK: strcpy(objtxt, "TANK"); break;
default: strcpy(objtxt, "NODE");
}
}
else if (objtype == r_LINK)
{
switch (subtype)
{
case CVPIPE:
case PIPE: strcpy(objtxt, "PIPE"); break;
case PUMP: strcpy(objtxt, "PUMP"); break;
default: strcpy(objtxt, "VALVE");
}
}
else strcpy(objtxt, "SYSTEM");
}
void gettimetxt(double secs, char *timetxt)
//-----------------------------------------------------------------------------
// Convert number of seconds to a text string in hrs:min:sec format.
//-----------------------------------------------------------------------------
{
int hours = 0, minutes = 0, seconds = 0;
hours = (int)secs / 3600;
if (hours > 24 * 7) sprintf(timetxt, "%.4f", secs / 3600.0);
else
{
minutes = (int)((secs - 3600 * hours) / 60);
seconds = (int)(secs - 3600 * hours - minutes * 60);
sprintf(timetxt, "%d:%02d:%02d", hours, minutes, seconds);
}
}