为图层添加属性;新增水流动画图层的显示隐藏
This commit is contained in:
@@ -65,6 +65,12 @@ const DrawPanel: React.FC = () => {
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}),
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}),
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}),
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properties: {
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name: "绘制图层", // 设置图层名称
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value: "drawLayer",
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type: "multigeometry",
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properties: [],
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},
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});
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map.addLayer(drawVectorLayer);
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@@ -5,6 +5,7 @@ import { Checkbox, FormControlLabel } from "@mui/material";
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import WebGLVectorTileLayer from "ol/layer/WebGLVectorTile";
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import VectorLayer from "ol/layer/Vector";
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import VectorTileLayer from "ol/layer/VectorTile";
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import { DeckLayer } from "@utils/layers";
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const LayerControl: React.FC = () => {
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const map = useMap();
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@@ -12,9 +13,12 @@ const LayerControl: React.FC = () => {
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const [layerVisibilities, setLayerVisibilities] = useState<
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Map<Layer, boolean>
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>(new Map());
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const userChangedRef = React.useRef<Set<Layer>>(new Set());
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useEffect(() => {
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if (!map) return;
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const updateLayers = () => {
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const mapLayers = map
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.getLayers()
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.getArray()
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@@ -25,6 +29,22 @@ const LayerControl: React.FC = () => {
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layer instanceof VectorLayer
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) as Layer[];
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// 查找包含 waterflowLayer 的 DeckLayer
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const deckFlowLayers = map
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.getLayers()
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.getArray()
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.filter((layer) => {
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if (layer instanceof DeckLayer) {
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const deckLayers = layer.getDeckLayers();
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// 检查是否包含 waterflowLayer
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return deckLayers.some((dl: any) => dl.id === "waterflowLayer");
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}
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return false;
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}) as Layer[];
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// 合并所有可控制的图层
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const allLayers = [...mapLayers, ...deckFlowLayers];
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// 定义图层排序顺序
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const layerOrder = [
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"junctions",
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@@ -34,34 +54,85 @@ const LayerControl: React.FC = () => {
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"pumps",
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"valves",
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"scada",
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"waterflow",
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];
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// 对图层进行排序
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const sortedLayers = mapLayers.sort((a, b) => {
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const nameA = a.get("value")?.toLowerCase() || "";
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const nameB = b.get("value")?.toLowerCase() || "";
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// 过滤并排序图层:只显示在 layerOrder 中的图层
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const sortedLayers = allLayers
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.filter((layer) => {
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const value = layer.get("value")?.toLowerCase();
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return layerOrder.includes(value);
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})
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.sort((a, b) => {
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const nameA = a.get("value")?.toLowerCase();
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const nameB = b.get("value")?.toLowerCase();
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const indexA = layerOrder.indexOf(nameA);
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const indexB = layerOrder.indexOf(nameB);
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// 如果图层不在排序列表中,放到最后
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if (indexA === -1 && indexB === -1) return 0;
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if (indexA === -1) return 1;
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if (indexB === -1) return -1;
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return indexA - indexB;
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});
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setLayers(sortedLayers);
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setLayerVisibilities((prevVisibilities) => {
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const visible = new Map<Layer, boolean>();
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sortedLayers.forEach((layer) => {
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// 如果用户刚手动改变了这个图层,使用本地状态
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if (userChangedRef.current.has(layer)) {
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visible.set(layer, prevVisibilities.get(layer) ?? true);
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} else if (layer instanceof DeckLayer) {
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// 对于 DeckLayer,获取内部 deck.gl 图层的可见性
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const waterflowVisible =
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layer.getDeckLayerVisible("waterflowLayer");
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visible.set(layer, waterflowVisible ?? true);
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} else {
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// 对于普通 OpenLayers 图层
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visible.set(layer, layer.getVisible());
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}
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});
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setLayerVisibilities(visible);
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return visible;
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});
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};
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// 初始更新
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updateLayers();
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// 监听图层集合的变化
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const layerCollection = map.getLayers();
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layerCollection.on("change:length", updateLayers);
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// 设置定时器定期检查 DeckLayer 内部图层的变化
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const intervalId = setInterval(updateLayers, 500);
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return () => {
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layerCollection.un("change:length", updateLayers);
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clearInterval(intervalId);
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};
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}, [map]);
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const handleVisibilityChange = (layer: Layer, visible: boolean) => {
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// 判断图层类型并调用相应的方法
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if (layer instanceof DeckLayer) {
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// 对于 DeckLayer,需要设置内部 deck.gl 图层的可见性
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const deckLayers = layer.getDeckLayers();
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deckLayers.forEach((deckLayer: any) => {
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if (deckLayer && deckLayer.id === "waterflowLayer") {
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layer.setDeckLayerVisible("waterflowLayer", visible);
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}
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});
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} else {
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// 对于普通 OpenLayers 图层,使用 setVisible 方法
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layer.setVisible(visible);
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}
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// 标记这个图层为用户手动改变
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userChangedRef.current.add(layer);
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setLayerVisibilities((prev) => new Map(prev).set(layer, visible));
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// 1秒后移除标记,允许定时器更新
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setTimeout(() => {
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userChangedRef.current.delete(layer);
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}, 1000);
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};
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return (
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@@ -142,6 +142,12 @@ const Toolbar: React.FC<ToolbarProps> = ({ hiddenButtons, queryType }) => {
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}),
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}),
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}),
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properties: {
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name: "属性查询高亮图层", // 设置图层名称
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value: "info_highlight_layer",
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type: "multigeometry",
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properties: [],
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},
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});
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map.addLayer(highLightLayer);
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@@ -12,7 +12,8 @@ import View from "ol/View.js";
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import "ol/ol.css";
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import MapTools from "./MapTools";
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import { Layer } from "ol/layer"; // 保留导入,但用于继承
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// 导入 DeckLayer
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import { DeckLayer } from "@utils/layers";
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import VectorTileSource from "ol/source/VectorTile";
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import WebGLVectorTileLayer from "ol/layer/WebGLVectorTile";
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import MVT from "ol/format/MVT";
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@@ -55,28 +56,6 @@ interface DataContextType {
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scadaData?: any[]; // SCADA 数据
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}
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// 创建自定义Layer类来包装deck.gl
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class DeckLayer extends Layer {
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private deck: Deck;
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constructor(deckInstance: Deck) {
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super({});
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this.deck = deckInstance;
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}
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render(frameState: any): HTMLElement {
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const { size, viewState } = frameState;
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const [width, height] = size;
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const [longitude, latitude] = toLonLat(viewState.center);
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const zoom = viewState.zoom - 1; // 调整 zoom 以匹配
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const bearing = (-viewState.rotation * 180) / Math.PI;
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const deckViewState = { bearing, longitude, latitude, zoom };
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this.deck.setProps({ width, height, viewState: deckViewState });
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this.deck.redraw();
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// 返回deck.gl的canvas元素
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return document.getElementById("deck-canvas") as HTMLElement;
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}
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}
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// 跨组件传递
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const MapContext = createContext<OlMap | undefined>(undefined);
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const DataContext = createContext<DataContextType | undefined>(undefined);
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@@ -107,6 +86,7 @@ export const useData = () => {
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const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
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const mapRef = useRef<HTMLDivElement | null>(null);
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const deckRef = useRef<Deck | null>(null);
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const deckFlowRef = useRef<Deck | null>(null);
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const [map, setMap] = useState<OlMap>();
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// currentCalData 用于存储当前计算结果
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@@ -134,6 +114,7 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
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const [junctionText, setJunctionText] = useState("pressure");
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const [pipeText, setPipeText] = useState("flow");
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const flowAnimation = useRef(false); // 添加动画控制标志
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const waterflowUserVisible = useRef<boolean>(true); // 用户设置的水流图层可见性
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const [currentZoom, setCurrentZoom] = useState(11); // 当前缩放级别
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// 防抖更新函数
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@@ -648,6 +629,15 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
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}, 0);
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};
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map.getView().on("change", handleViewChange);
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// 初始化当前缩放级别并强制触发瓦片加载
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setTimeout(() => {
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const initialZoom = map.getView().getZoom() || 11;
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setCurrentZoom(initialZoom);
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// 强制触发地图渲染,让瓦片加载事件触发
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map.render();
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}, 100);
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// 初始化 deck.gl
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const deck = new Deck({
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initialViewState: {
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@@ -664,6 +654,32 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
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// deckLayer.setZIndex(1000); // 确保在最上层
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map.addLayer(deckLayer);
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// 初始化水流动画的 deck.gl
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const deckFlow = new Deck({
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initialViewState: {
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longitude: 0,
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latitude: 0,
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zoom: 1,
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},
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canvas: "deck-flow-canvas",
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controller: false,
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layers: [],
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});
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deckFlowRef.current = deckFlow;
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const deckFlowLayer = new DeckLayer(deckFlow);
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deckFlowLayer.set("name", "水流动画");
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deckFlowLayer.set("value", "waterflow");
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deckFlowLayer.set("type", "animation");
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// 初始化用户可见性状态(默认为 true)
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deckFlowLayer.initUserVisibility("waterflowLayer", true);
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// 设置可见性变化回调,同步更新 waterflowUserVisible
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deckFlowLayer.setVisibilityChangeCallback((layerId, visible) => {
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if (layerId === "waterflowLayer") {
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waterflowUserVisible.current = visible;
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}
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});
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map.addLayer(deckFlowLayer);
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// 清理函数
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return () => {
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junctionsLayer.un("change:visible", handleJunctionVisibilityChange);
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@@ -671,6 +687,7 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
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map.setTarget(undefined);
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map.dispose();
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deck.finalize();
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deckFlow.finalize();
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};
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}, []);
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@@ -769,7 +786,10 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
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getColor: [0, 220, 255],
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opacity: 0.8,
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visible:
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flowAnimation.current && currentZoom >= 12 && currentZoom <= 24,
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waterflowUserVisible.current &&
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flowAnimation.current &&
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currentZoom >= 12 &&
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currentZoom <= 24,
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widthMinPixels: 5,
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jointRounded: true, // 拐角变圆
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// capRounded: true, // 端点变圆
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@@ -810,6 +830,75 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
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flowAnimation.current = false;
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}
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}, [currentPipeCalData, pipeText]);
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// 水流动画循环
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useEffect(() => {
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const deckFlow = deckFlowRef.current;
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if (!deckFlow || !flowAnimation.current || pipeData.length === 0) {
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// 如果不需要动画,清空图层
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if (deckFlow) {
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deckFlow.setProps({ layers: [] });
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}
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return;
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}
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let animationId: number;
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const animate = () => {
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if (!deckFlow || !flowAnimation.current) return;
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if (pipeData.length === 0) {
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animationId = requestAnimationFrame(animate);
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return;
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}
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// 动画总时长(秒)
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const animationDuration = 10;
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// 缓冲时间(秒)
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const bufferTime = 2;
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// 完整循环周期
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const loopLength = animationDuration + bufferTime;
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// 确保时间范围与你的时间戳数据匹配
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const currentTime = (Date.now() / 1000) % loopLength; // (0,12) 之间循环
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const waterflowLayer = new TripsLayer({
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id: "waterflowLayer",
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data: pipeData,
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getPath: (d) => d.path,
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getTimestamps: (d) => {
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return d.timestamps; // 这些应该是与 currentTime 匹配的数值
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},
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getColor: [0, 220, 255],
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opacity: 0.8,
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visible:
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waterflowUserVisible.current &&
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flowAnimation.current &&
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currentZoom >= 12 &&
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currentZoom <= 24,
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widthMinPixels: 5,
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jointRounded: true, // 拐角变圆
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// capRounded: true, // 端点变圆
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trailLength: 2, // 水流尾迹淡出时间
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currentTime: currentTime,
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});
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deckFlow.setProps({
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layers: [waterflowLayer],
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});
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// 继续请求动画帧,每帧执行一次函数
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animationId = requestAnimationFrame(animate);
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};
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animate();
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// 清理函数
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return () => {
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if (animationId) {
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cancelAnimationFrame(animationId);
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}
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if (deckFlow) {
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deckFlow.setProps({ layers: [] });
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}
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};
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}, [flowAnimation, pipeData, currentZoom]);
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// 计算值更新时,更新 junctionData 和 pipeData
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useEffect(() => {
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const junctionProperties = junctionText;
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@@ -890,6 +979,7 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
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{children}
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</div>
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<canvas id="deck-canvas" />
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<canvas id="deck-flow-canvas" />
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</MapContext.Provider>
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</DataContext.Provider>
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</>
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121
src/utils/layers.ts
Normal file
121
src/utils/layers.ts
Normal file
@@ -0,0 +1,121 @@
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import { Layer } from "ol/layer";
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import { Deck } from "@deck.gl/core";
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import { toLonLat } from "ol/proj";
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/**
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* 自定义 Layer 类来包装 deck.gl
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* 将 deck.gl 图层集成到 OpenLayers 地图中
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*/
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export class DeckLayer extends Layer {
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private deck: Deck;
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private onVisibilityChange?: (layerId: string, visible: boolean) => void;
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private userVisibility: Map<string, boolean> = new Map(); // 存储用户设置的可见性
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constructor(deckInstance: Deck) {
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super({});
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this.deck = deckInstance;
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}
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// 设置可见性变化回调
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setVisibilityChangeCallback(
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callback: (layerId: string, visible: boolean) => void
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): void {
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this.onVisibilityChange = callback;
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}
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// 初始化用户可见性状态
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initUserVisibility(layerId: string, visible: boolean): void {
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this.userVisibility.set(layerId, visible);
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}
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render(frameState: any): HTMLElement {
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const { size, viewState } = frameState;
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const [width, height] = size;
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const [longitude, latitude] = toLonLat(viewState.center);
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const zoom = viewState.zoom - 1; // 调整 zoom 以匹配
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const bearing = (-viewState.rotation * 180) / Math.PI;
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const deckViewState = { bearing, longitude, latitude, zoom };
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this.deck.setProps({ width, height, viewState: deckViewState });
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this.deck.redraw();
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return document.getElementById("deck-canvas") as HTMLElement;
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}
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// 获取 Deck 实例
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getDeck(): Deck {
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return this.deck;
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}
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// 设置图层
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setDeckLayers(layers: any[]): void {
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this.deck.setProps({ layers });
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}
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// 获取当前图层
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getDeckLayers(): any[] {
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return this.deck.props.layers || [];
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}
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// 添加图层
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addDeckLayer(layer: any): void {
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const currentLayers = this.getDeckLayers();
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this.deck.setProps({ layers: [...currentLayers, layer] });
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}
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// 移除图层
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removeDeckLayer(layerId: string): void {
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const currentLayers = this.getDeckLayers();
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const filteredLayers = currentLayers.filter(
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(layer: any) => layer && layer.id !== layerId
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);
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this.deck.setProps({ layers: filteredLayers });
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}
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// 根据 ID 查找图层
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getDeckLayerById(layerId: string): any | undefined {
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const layers = this.getDeckLayers();
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return layers.find((layer: any) => layer && layer.id === layerId);
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}
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// 更新特定图层
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updateDeckLayer(layerId: string, props: any): void {
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const layers = this.getDeckLayers();
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const updatedLayers = layers.map((layer: any) => {
|
||||
if (layer && layer.id === layerId) {
|
||||
return layer.clone(props);
|
||||
}
|
||||
return layer;
|
||||
});
|
||||
this.deck.setProps({ layers: updatedLayers });
|
||||
}
|
||||
|
||||
// 获取图层的可见性(用户设置的状态,不受其他条件影响)
|
||||
getDeckLayerVisible(layerId: string): boolean | undefined {
|
||||
// 优先返回用户设置的可见性
|
||||
if (this.userVisibility.has(layerId)) {
|
||||
return this.userVisibility.get(layerId);
|
||||
}
|
||||
// 如果没有用户设置,返回实际图层的可见性
|
||||
const layer = this.getDeckLayerById(layerId);
|
||||
return layer ? layer.props.visible : undefined;
|
||||
}
|
||||
|
||||
// 设置图层的可见性
|
||||
setDeckLayerVisible(layerId: string, visible: boolean): void {
|
||||
// 存储用户设置的可见性
|
||||
this.userVisibility.set(layerId, visible);
|
||||
// 更新图层(注意:实际的 visible 可能还受其他条件控制)
|
||||
this.updateDeckLayer(layerId, { visible });
|
||||
// 触发回调通知外部
|
||||
if (this.onVisibilityChange) {
|
||||
this.onVisibilityChange(layerId, visible);
|
||||
}
|
||||
}
|
||||
|
||||
// 切换图层的可见性
|
||||
toggleDeckLayerVisible(layerId: string): void {
|
||||
const currentVisible = this.getDeckLayerVisible(layerId);
|
||||
if (currentVisible !== undefined) {
|
||||
this.setDeckLayerVisible(layerId, !currentVisible);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user