为图层添加属性;新增水流动画图层的显示隐藏

This commit is contained in:
JIANG
2025-11-19 16:10:40 +08:00
parent 538b9fe177
commit 1ca2e80645
5 changed files with 356 additions and 62 deletions

View File

@@ -65,6 +65,12 @@ const DrawPanel: React.FC = () => {
}),
}),
}),
properties: {
name: "绘制图层", // 设置图层名称
value: "drawLayer",
type: "multigeometry",
properties: [],
},
});
map.addLayer(drawVectorLayer);

View File

@@ -5,6 +5,7 @@ import { Checkbox, FormControlLabel } from "@mui/material";
import WebGLVectorTileLayer from "ol/layer/WebGLVectorTile";
import VectorLayer from "ol/layer/Vector";
import VectorTileLayer from "ol/layer/VectorTile";
import { DeckLayer } from "@utils/layers";
const LayerControl: React.FC = () => {
const map = useMap();
@@ -12,9 +13,12 @@ const LayerControl: React.FC = () => {
const [layerVisibilities, setLayerVisibilities] = useState<
Map<Layer, boolean>
>(new Map());
const userChangedRef = React.useRef<Set<Layer>>(new Set());
useEffect(() => {
if (!map) return;
const updateLayers = () => {
const mapLayers = map
.getLayers()
.getArray()
@@ -25,6 +29,22 @@ const LayerControl: React.FC = () => {
layer instanceof VectorLayer
) as Layer[];
// 查找包含 waterflowLayer 的 DeckLayer
const deckFlowLayers = map
.getLayers()
.getArray()
.filter((layer) => {
if (layer instanceof DeckLayer) {
const deckLayers = layer.getDeckLayers();
// 检查是否包含 waterflowLayer
return deckLayers.some((dl: any) => dl.id === "waterflowLayer");
}
return false;
}) as Layer[];
// 合并所有可控制的图层
const allLayers = [...mapLayers, ...deckFlowLayers];
// 定义图层排序顺序
const layerOrder = [
"junctions",
@@ -34,34 +54,85 @@ const LayerControl: React.FC = () => {
"pumps",
"valves",
"scada",
"waterflow",
];
// 对图层进行排序
const sortedLayers = mapLayers.sort((a, b) => {
const nameA = a.get("value")?.toLowerCase() || "";
const nameB = b.get("value")?.toLowerCase() || "";
// 过滤并排序图层:只显示在 layerOrder 中的图层
const sortedLayers = allLayers
.filter((layer) => {
const value = layer.get("value")?.toLowerCase();
return layerOrder.includes(value);
})
.sort((a, b) => {
const nameA = a.get("value")?.toLowerCase();
const nameB = b.get("value")?.toLowerCase();
const indexA = layerOrder.indexOf(nameA);
const indexB = layerOrder.indexOf(nameB);
// 如果图层不在排序列表中,放到最后
if (indexA === -1 && indexB === -1) return 0;
if (indexA === -1) return 1;
if (indexB === -1) return -1;
return indexA - indexB;
});
setLayers(sortedLayers);
setLayerVisibilities((prevVisibilities) => {
const visible = new Map<Layer, boolean>();
sortedLayers.forEach((layer) => {
// 如果用户刚手动改变了这个图层,使用本地状态
if (userChangedRef.current.has(layer)) {
visible.set(layer, prevVisibilities.get(layer) ?? true);
} else if (layer instanceof DeckLayer) {
// 对于 DeckLayer获取内部 deck.gl 图层的可见性
const waterflowVisible =
layer.getDeckLayerVisible("waterflowLayer");
visible.set(layer, waterflowVisible ?? true);
} else {
// 对于普通 OpenLayers 图层
visible.set(layer, layer.getVisible());
}
});
setLayerVisibilities(visible);
return visible;
});
};
// 初始更新
updateLayers();
// 监听图层集合的变化
const layerCollection = map.getLayers();
layerCollection.on("change:length", updateLayers);
// 设置定时器定期检查 DeckLayer 内部图层的变化
const intervalId = setInterval(updateLayers, 500);
return () => {
layerCollection.un("change:length", updateLayers);
clearInterval(intervalId);
};
}, [map]);
const handleVisibilityChange = (layer: Layer, visible: boolean) => {
// 判断图层类型并调用相应的方法
if (layer instanceof DeckLayer) {
// 对于 DeckLayer需要设置内部 deck.gl 图层的可见性
const deckLayers = layer.getDeckLayers();
deckLayers.forEach((deckLayer: any) => {
if (deckLayer && deckLayer.id === "waterflowLayer") {
layer.setDeckLayerVisible("waterflowLayer", visible);
}
});
} else {
// 对于普通 OpenLayers 图层,使用 setVisible 方法
layer.setVisible(visible);
}
// 标记这个图层为用户手动改变
userChangedRef.current.add(layer);
setLayerVisibilities((prev) => new Map(prev).set(layer, visible));
// 1秒后移除标记允许定时器更新
setTimeout(() => {
userChangedRef.current.delete(layer);
}, 1000);
};
return (

View File

@@ -142,6 +142,12 @@ const Toolbar: React.FC<ToolbarProps> = ({ hiddenButtons, queryType }) => {
}),
}),
}),
properties: {
name: "属性查询高亮图层", // 设置图层名称
value: "info_highlight_layer",
type: "multigeometry",
properties: [],
},
});
map.addLayer(highLightLayer);

View File

@@ -12,7 +12,8 @@ import View from "ol/View.js";
import "ol/ol.css";
import MapTools from "./MapTools";
import { Layer } from "ol/layer"; // 保留导入,但用于继承
// 导入 DeckLayer
import { DeckLayer } from "@utils/layers";
import VectorTileSource from "ol/source/VectorTile";
import WebGLVectorTileLayer from "ol/layer/WebGLVectorTile";
import MVT from "ol/format/MVT";
@@ -55,28 +56,6 @@ interface DataContextType {
scadaData?: any[]; // SCADA 数据
}
// 创建自定义Layer类来包装deck.gl
class DeckLayer extends Layer {
private deck: Deck;
constructor(deckInstance: Deck) {
super({});
this.deck = deckInstance;
}
render(frameState: any): HTMLElement {
const { size, viewState } = frameState;
const [width, height] = size;
const [longitude, latitude] = toLonLat(viewState.center);
const zoom = viewState.zoom - 1; // 调整 zoom 以匹配
const bearing = (-viewState.rotation * 180) / Math.PI;
const deckViewState = { bearing, longitude, latitude, zoom };
this.deck.setProps({ width, height, viewState: deckViewState });
this.deck.redraw();
// 返回deck.gl的canvas元素
return document.getElementById("deck-canvas") as HTMLElement;
}
}
// 跨组件传递
const MapContext = createContext<OlMap | undefined>(undefined);
const DataContext = createContext<DataContextType | undefined>(undefined);
@@ -107,6 +86,7 @@ export const useData = () => {
const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
const mapRef = useRef<HTMLDivElement | null>(null);
const deckRef = useRef<Deck | null>(null);
const deckFlowRef = useRef<Deck | null>(null);
const [map, setMap] = useState<OlMap>();
// currentCalData 用于存储当前计算结果
@@ -134,6 +114,7 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
const [junctionText, setJunctionText] = useState("pressure");
const [pipeText, setPipeText] = useState("flow");
const flowAnimation = useRef(false); // 添加动画控制标志
const waterflowUserVisible = useRef<boolean>(true); // 用户设置的水流图层可见性
const [currentZoom, setCurrentZoom] = useState(11); // 当前缩放级别
// 防抖更新函数
@@ -648,6 +629,15 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
}, 0);
};
map.getView().on("change", handleViewChange);
// 初始化当前缩放级别并强制触发瓦片加载
setTimeout(() => {
const initialZoom = map.getView().getZoom() || 11;
setCurrentZoom(initialZoom);
// 强制触发地图渲染,让瓦片加载事件触发
map.render();
}, 100);
// 初始化 deck.gl
const deck = new Deck({
initialViewState: {
@@ -664,6 +654,32 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
// deckLayer.setZIndex(1000); // 确保在最上层
map.addLayer(deckLayer);
// 初始化水流动画的 deck.gl
const deckFlow = new Deck({
initialViewState: {
longitude: 0,
latitude: 0,
zoom: 1,
},
canvas: "deck-flow-canvas",
controller: false,
layers: [],
});
deckFlowRef.current = deckFlow;
const deckFlowLayer = new DeckLayer(deckFlow);
deckFlowLayer.set("name", "水流动画");
deckFlowLayer.set("value", "waterflow");
deckFlowLayer.set("type", "animation");
// 初始化用户可见性状态(默认为 true
deckFlowLayer.initUserVisibility("waterflowLayer", true);
// 设置可见性变化回调,同步更新 waterflowUserVisible
deckFlowLayer.setVisibilityChangeCallback((layerId, visible) => {
if (layerId === "waterflowLayer") {
waterflowUserVisible.current = visible;
}
});
map.addLayer(deckFlowLayer);
// 清理函数
return () => {
junctionsLayer.un("change:visible", handleJunctionVisibilityChange);
@@ -671,6 +687,7 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
map.setTarget(undefined);
map.dispose();
deck.finalize();
deckFlow.finalize();
};
}, []);
@@ -769,7 +786,10 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
getColor: [0, 220, 255],
opacity: 0.8,
visible:
flowAnimation.current && currentZoom >= 12 && currentZoom <= 24,
waterflowUserVisible.current &&
flowAnimation.current &&
currentZoom >= 12 &&
currentZoom <= 24,
widthMinPixels: 5,
jointRounded: true, // 拐角变圆
// capRounded: true, // 端点变圆
@@ -810,6 +830,75 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
flowAnimation.current = false;
}
}, [currentPipeCalData, pipeText]);
// 水流动画循环
useEffect(() => {
const deckFlow = deckFlowRef.current;
if (!deckFlow || !flowAnimation.current || pipeData.length === 0) {
// 如果不需要动画,清空图层
if (deckFlow) {
deckFlow.setProps({ layers: [] });
}
return;
}
let animationId: number;
const animate = () => {
if (!deckFlow || !flowAnimation.current) return;
if (pipeData.length === 0) {
animationId = requestAnimationFrame(animate);
return;
}
// 动画总时长(秒)
const animationDuration = 10;
// 缓冲时间(秒)
const bufferTime = 2;
// 完整循环周期
const loopLength = animationDuration + bufferTime;
// 确保时间范围与你的时间戳数据匹配
const currentTime = (Date.now() / 1000) % loopLength; // (0,12) 之间循环
const waterflowLayer = new TripsLayer({
id: "waterflowLayer",
data: pipeData,
getPath: (d) => d.path,
getTimestamps: (d) => {
return d.timestamps; // 这些应该是与 currentTime 匹配的数值
},
getColor: [0, 220, 255],
opacity: 0.8,
visible:
waterflowUserVisible.current &&
flowAnimation.current &&
currentZoom >= 12 &&
currentZoom <= 24,
widthMinPixels: 5,
jointRounded: true, // 拐角变圆
// capRounded: true, // 端点变圆
trailLength: 2, // 水流尾迹淡出时间
currentTime: currentTime,
});
deckFlow.setProps({
layers: [waterflowLayer],
});
// 继续请求动画帧,每帧执行一次函数
animationId = requestAnimationFrame(animate);
};
animate();
// 清理函数
return () => {
if (animationId) {
cancelAnimationFrame(animationId);
}
if (deckFlow) {
deckFlow.setProps({ layers: [] });
}
};
}, [flowAnimation, pipeData, currentZoom]);
// 计算值更新时,更新 junctionData 和 pipeData
useEffect(() => {
const junctionProperties = junctionText;
@@ -890,6 +979,7 @@ const MapComponent: React.FC<MapComponentProps> = ({ children }) => {
{children}
</div>
<canvas id="deck-canvas" />
<canvas id="deck-flow-canvas" />
</MapContext.Provider>
</DataContext.Provider>
</>

121
src/utils/layers.ts Normal file
View File

@@ -0,0 +1,121 @@
import { Layer } from "ol/layer";
import { Deck } from "@deck.gl/core";
import { toLonLat } from "ol/proj";
/**
* 自定义 Layer 类来包装 deck.gl
* 将 deck.gl 图层集成到 OpenLayers 地图中
*/
export class DeckLayer extends Layer {
private deck: Deck;
private onVisibilityChange?: (layerId: string, visible: boolean) => void;
private userVisibility: Map<string, boolean> = new Map(); // 存储用户设置的可见性
constructor(deckInstance: Deck) {
super({});
this.deck = deckInstance;
}
// 设置可见性变化回调
setVisibilityChangeCallback(
callback: (layerId: string, visible: boolean) => void
): void {
this.onVisibilityChange = callback;
}
// 初始化用户可见性状态
initUserVisibility(layerId: string, visible: boolean): void {
this.userVisibility.set(layerId, visible);
}
render(frameState: any): HTMLElement {
const { size, viewState } = frameState;
const [width, height] = size;
const [longitude, latitude] = toLonLat(viewState.center);
const zoom = viewState.zoom - 1; // 调整 zoom 以匹配
const bearing = (-viewState.rotation * 180) / Math.PI;
const deckViewState = { bearing, longitude, latitude, zoom };
this.deck.setProps({ width, height, viewState: deckViewState });
this.deck.redraw();
return document.getElementById("deck-canvas") as HTMLElement;
}
// 获取 Deck 实例
getDeck(): Deck {
return this.deck;
}
// 设置图层
setDeckLayers(layers: any[]): void {
this.deck.setProps({ layers });
}
// 获取当前图层
getDeckLayers(): any[] {
return this.deck.props.layers || [];
}
// 添加图层
addDeckLayer(layer: any): void {
const currentLayers = this.getDeckLayers();
this.deck.setProps({ layers: [...currentLayers, layer] });
}
// 移除图层
removeDeckLayer(layerId: string): void {
const currentLayers = this.getDeckLayers();
const filteredLayers = currentLayers.filter(
(layer: any) => layer && layer.id !== layerId
);
this.deck.setProps({ layers: filteredLayers });
}
// 根据 ID 查找图层
getDeckLayerById(layerId: string): any | undefined {
const layers = this.getDeckLayers();
return layers.find((layer: any) => layer && layer.id === layerId);
}
// 更新特定图层
updateDeckLayer(layerId: string, props: any): void {
const layers = this.getDeckLayers();
const updatedLayers = layers.map((layer: any) => {
if (layer && layer.id === layerId) {
return layer.clone(props);
}
return layer;
});
this.deck.setProps({ layers: updatedLayers });
}
// 获取图层的可见性(用户设置的状态,不受其他条件影响)
getDeckLayerVisible(layerId: string): boolean | undefined {
// 优先返回用户设置的可见性
if (this.userVisibility.has(layerId)) {
return this.userVisibility.get(layerId);
}
// 如果没有用户设置,返回实际图层的可见性
const layer = this.getDeckLayerById(layerId);
return layer ? layer.props.visible : undefined;
}
// 设置图层的可见性
setDeckLayerVisible(layerId: string, visible: boolean): void {
// 存储用户设置的可见性
this.userVisibility.set(layerId, visible);
// 更新图层(注意:实际的 visible 可能还受其他条件控制)
this.updateDeckLayer(layerId, { visible });
// 触发回调通知外部
if (this.onVisibilityChange) {
this.onVisibilityChange(layerId, visible);
}
}
// 切换图层的可见性
toggleDeckLayerVisible(layerId: string): void {
const currentVisible = this.getDeckLayerVisible(layerId);
if (currentVisible !== undefined) {
this.setDeckLayerVisible(layerId, !currentVisible);
}
}
}