import type { RiveParameters } from "@rive-app/react-webgl2"; import { EventType, useRive, useStateMachineInput } from "@rive-app/react-webgl2"; import { memo, useEffect, useRef, useState } from "react"; import type { PointerEvent as ReactPointerEvent } from "react"; import { cn } from "@/shared/ui/cn"; import { loadPersonaResource } from "./persona-resource"; import { createPersonaHover } from "./persona-hover"; const STATE_MACHINE = "default"; function useDeferredRiveInit() { const [ready, setReady] = useState(false); useEffect(() => { const id = requestAnimationFrame(() => setReady(true)); return () => cancelAnimationFrame(id); }, []); return ready; } export type PersonaState = "idle" | "listening" | "thinking" | "speaking" | "asleep"; export type PersonaProps = { className?: string; onLoad?: RiveParameters["onLoad"]; onLoadError?: RiveParameters["onLoadError"]; state?: PersonaState; }; export const Persona = memo(function Persona({ className, onLoad, onLoadError, state = "idle" }: PersonaProps) { const ready = useDeferredRiveInit(); const [buffer, setBuffer] = useState(); useEffect(() => { if (!ready) return; let cancelled = false; void loadPersonaResource().then( (bytes) => { if (!cancelled) setBuffer(bytes); }, (error: unknown) => { if (!cancelled) onLoadError?.({ type: EventType.LoadError, data: String(error) }); } ); return () => { cancelled = true; }; }, [ready, onLoadError]); const { rive, canvas, RiveComponent } = useRive( ready && buffer ? { autoplay: true, onLoad, onLoadError, buffer, stateMachines: STATE_MACHINE, isTouchScrollEnabled: true } : null ); const listeningInput = useStateMachineInput(rive, STATE_MACHINE, "listening"); const thinkingInput = useStateMachineInput(rive, STATE_MACHINE, "thinking"); const speakingInput = useStateMachineInput(rive, STATE_MACHINE, "speaking"); const asleepInput = useStateMachineInput(rive, STATE_MACHINE, "asleep"); const hoverRef = useRef | null>(null); useEffect(() => { if (!canvas) return; const hover = createPersonaHover(canvas); hoverRef.current = hover; return () => { hover.dispose(); hoverRef.current = null; }; }, [canvas]); useEffect(() => { if (listeningInput) { listeningInput.value = state === "listening"; } if (thinkingInput) { thinkingInput.value = state === "thinking"; } if (speakingInput) { speakingInput.value = state === "speaking"; } if (asleepInput) { asleepInput.value = state === "asleep"; } }, [state, listeningInput, thinkingInput, speakingInput, asleepInput]); const forwardPointer = (event: ReactPointerEvent, type: "enter" | "move" | "leave" | "cancel") => { if (!event.isPrimary || event.pointerType === "touch") return; // Let Rive transform CSS coordinates into artboard coordinates and update // its original pointer constraint after smoothing CSS coordinates. Only // hover events enter this path, so mobile taps retain their button action. hoverRef.current?.[type](event); }; return ( forwardPointer(event, "enter")} onPointerMove={(event) => forwardPointer(event, "move")} onPointerLeave={(event) => forwardPointer(event, "leave")} onPointerCancel={(event) => forwardPointer(event, "cancel")} > ); });