Preserve the original reflection material while adding pointer inertia and a short exit hold. Retain the Rive pointer constraint through the fade and blend rapid re-entry to avoid abrupt changes. Cover timing, re-entry, cancellation, renderer disposal and native Rive frames. The fade regression fails with the previous resource and passes with the updated resource.
120 lines
3.7 KiB
TypeScript
120 lines
3.7 KiB
TypeScript
import type { RiveParameters } from "@rive-app/react-webgl2";
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import { EventType, useRive, useStateMachineInput } from "@rive-app/react-webgl2";
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import { memo, useEffect, useRef, useState } from "react";
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import type { PointerEvent as ReactPointerEvent } from "react";
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import { cn } from "@/shared/ui/cn";
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import { loadPersonaResource } from "./persona-resource";
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import { createPersonaHover } from "./persona-hover";
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const STATE_MACHINE = "default";
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function useDeferredRiveInit() {
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const [ready, setReady] = useState(false);
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useEffect(() => {
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const id = requestAnimationFrame(() => setReady(true));
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return () => cancelAnimationFrame(id);
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}, []);
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return ready;
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}
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export type PersonaState = "idle" | "listening" | "thinking" | "speaking" | "asleep";
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export type PersonaProps = {
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className?: string;
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onLoad?: RiveParameters["onLoad"];
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onLoadError?: RiveParameters["onLoadError"];
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state?: PersonaState;
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};
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export const Persona = memo(function Persona({
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className,
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onLoad,
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onLoadError,
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state = "idle"
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}: PersonaProps) {
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const ready = useDeferredRiveInit();
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const [buffer, setBuffer] = useState<ArrayBuffer>();
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useEffect(() => {
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if (!ready) return;
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let cancelled = false;
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void loadPersonaResource().then(
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(bytes) => {
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if (!cancelled) setBuffer(bytes);
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},
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(error: unknown) => {
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if (!cancelled) onLoadError?.({ type: EventType.LoadError, data: String(error) });
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}
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);
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return () => {
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cancelled = true;
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};
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}, [ready, onLoadError]);
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const { rive, canvas, RiveComponent } = useRive(
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ready && buffer
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? {
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autoplay: true,
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onLoad,
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onLoadError,
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buffer,
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stateMachines: STATE_MACHINE,
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isTouchScrollEnabled: true
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}
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: null
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);
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const listeningInput = useStateMachineInput(rive, STATE_MACHINE, "listening");
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const thinkingInput = useStateMachineInput(rive, STATE_MACHINE, "thinking");
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const speakingInput = useStateMachineInput(rive, STATE_MACHINE, "speaking");
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const asleepInput = useStateMachineInput(rive, STATE_MACHINE, "asleep");
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const hoverRef = useRef<ReturnType<typeof createPersonaHover> | null>(null);
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useEffect(() => {
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if (!canvas) return;
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const hover = createPersonaHover(canvas);
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hoverRef.current = hover;
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return () => {
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hover.dispose();
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hoverRef.current = null;
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};
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}, [canvas]);
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useEffect(() => {
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if (listeningInput) {
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listeningInput.value = state === "listening";
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}
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if (thinkingInput) {
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thinkingInput.value = state === "thinking";
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}
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if (speakingInput) {
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speakingInput.value = state === "speaking";
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}
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if (asleepInput) {
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asleepInput.value = state === "asleep";
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}
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}, [state, listeningInput, thinkingInput, speakingInput, asleepInput]);
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const forwardPointer = (event: ReactPointerEvent<HTMLSpanElement>, type: "enter" | "move" | "leave" | "cancel") => {
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if (!event.isPrimary || event.pointerType === "touch") return;
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// Let Rive transform CSS coordinates into artboard coordinates and update
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// its original pointer constraint after smoothing CSS coordinates. Only
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// hover events enter this path, so mobile taps retain their button action.
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hoverRef.current?.[type](event);
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};
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return (
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<span
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className={cn("relative block size-16 shrink-0", className)}
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onPointerEnter={(event) => forwardPointer(event, "enter")}
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onPointerMove={(event) => forwardPointer(event, "move")}
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onPointerLeave={(event) => forwardPointer(event, "leave")}
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onPointerCancel={(event) => forwardPointer(event, "cancel")}
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>
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<RiveComponent className="pointer-events-none size-full" />
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</span>
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);
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});
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